Okay...this is gonna be harsh. But first off this is NOT a natpkg, nor is it a pkg....its a music video with little to no information content...why? Because yes, the story preceeding your "nat"pkg totally stole your thunder. Cyndy is right....I got more info from the anchor piece...only to be repeated in yours. My question is....why? Why did you even try to attempt this? There is/was not much thought put into this. The reality of doing a natpkg is that nats from the scene are gonna be the driving force behind a/the story. So it goes back to my original question about how or why is this a natpkg when there is/wasn't not a single nat used to drive the piece? I hate to be harsh because maybe you're starting out but you need to understand why this doesn't qualify for a natpkg before I get into other stuff. I always say this to young guys who attempt this type of storytell....natpkgs are hard to do....good natpkgs are even harder. You just have to have a conscience effort from the get-go that you are going to approach a story for this particular end goal. A lot of guys try after the fact and believe me...they come out looking very similar to this...not much content, wrong approach, and I am left with the feeling of what's the point? Thats the question you need to ask yourself after a natpkg....what's the point? Do the nats and interviews I conducted convey info and tell a story? Yes or no? It's that simple. But hard to accomplish because there is actually work involved to find the elements....which are in no particular order....1) a good legit story to tell 2) interesting characters to center around 3) nats or noisy activity to help move the story along from A to Z and 4) a photog with skill to creatively carry the story along with their shooting and nat gathering skill. These are very important elements. Before even attempting I ask myself can I find these things? I think the actually natpkg that could have been told was the media day surrounding the uniform unveil...saw at the very end the players getting their pics taking...there's the noise and interaction you want and need to tell a natpkg story...guys getting direction from the photo guy....giving eachother a hard time waiting...or making fun of the poses or faces they make...that's the action that gives the players character....and you start with the first guy and end with the photo guy packing up...thats the story...there's a natpkg there. As you gain experience you'll get a better feel about not only how to approach a natpkg but also what makes for a good natpkg. I will give credit for posting and letting us critique it because its a humbling experience but you need to understand the central concept of why and how this failed to apply the lessons learned on your next shoot of this nature.